Easy to install
Download the app, connect an agent, and let Studio fetch the SDK. No terminal and no setup scripts for the default workflow. Installers target macOS (Apple Silicon), Windows x64 and Linux x64.
Stop wasting hours waiting for video to be built from the web page in a browser. Vibe code your video on GPU using Rust & SVG framework.
fframes Studio · desktop app
A desktop editor for fframes videos. Click an element on the canvas, say what should change, and an AI agent finds the exact Rust source behind it and edits it. Every edit is a normal source diff you can review, undo and keep in Git.
Click any element on the canvas, or draw a rectangle for a scene or range.
Studio resolves the selection to its source anchor, so the agent reads the right code.
Your agent (Codex or Claude Code over ACP) proposes a change to the Rust source.
The candidate is compiled against your pinned SDK and checked before it is applied.
The new revision plays with audio. Undo restores the previous one.
Download the app, connect an agent, and let Studio fetch the SDK. No terminal and no setup scripts for the default workflow. Installers target macOS (Apple Silicon), Windows x64 and Linux x64.
Studio builds your project against an SDK pinned to the fframes source, with a compatibility check between app and SDK. Opening a project never silently installs or upgrades it, and builds are cached per revision.
$ cargo run -p fframes-studio
Projects are ordinary Rust crates. Studio adds one studio.json and never hides the source. Agent edits go through a validated, recoverable apply with undo.
fframes renders SVG trees directly instead of driving a browser. In the repo’s 100,000-text-node benchmark (300 frames at 4K, Apple M-series) fframes on Skia/Metal took 4.07 s against 121.13 s for Remotion, 29.7× faster.
Studio is under active development. Provider sign-in, Windows and macOS interaction, and physical audio and display qualification are still being completed.